The Unholy Convocation of Vulcan (5000) (5000pts)

Astra Militarum: Codex (2014) (Combined Arms Detachment) (3017pts)

Dark Angels: Codex (2013) (Allied Detachment) (1883pts)

Fortifications and Stronghold Assault (2013) (Fortification Detachment) (100pts)

Roster Rules

Ideal Mission Commander: (Warhammer 40k rulebook)

Objective Secured: (Warhammer 40k rulebook)

Selection Rules

Adamantium Will: (Warhammer 40k rulebook)

Amphibious: (Codex: Astra Militarum p40)

Armourbane: Roll an additional D6 for armor penetration against vehicles only. (BRB 2014 p157)

Combined Squad: (Codex: Astra Militarum)

Crack Shot: (Codex: Astra Militarum p59)

Deathwing Assault: Units composed entirely composed of models with this rule and wearing Terminator Armour can choose to make a Deathwing Assault. Immediatly after determining Warlord Traits, tell your opponent which units are making a Deathwing Assault, and make a secret note on weather it happens during turn 1 or turn 2. All units chosen arrive then with no need to roll for deep strike reserves. (Codex: Dark Angels 6th p44)

Doctrine: Demolitions: (Codex: Astra Militarum p38)

Doctrine: Forward Observers: (Codex: Astra Militarum p38)

Doctrine: Grenadiers: (Codex: Astra Militarum p38)

Fortress of Shields: Any model with the Inner Circle rule that is in base contact with at least two models with this rule gain +1 Toughness. (Codex: Dark Angels 6th p45)

Grand Master of the Deathwing: In a CAD that contains Belial, Deathwing Terminator Squads are troop choices instead of elites. (Codex: Dark Angels 6th p92)

Grav Chute Insertion: (Codex: Astra Militarum)

Hammer of Wrath: On the turn this unit charges into combat they get an Initiative 10 automatic hit at their unmodified Strength for each model with this rule. (BRB 2014 p165)

Independent Character: Independent Characters can join and leave other units that do not contain vehicles or Monstrous Creatures. Independent Characters may join with other Independent Characters to form a powerful multi-character unit. An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining. An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase. An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground. Look out Sir is taken on a 2+. If a unit with an Independent Character in it has fallen to below 25% strength they test as if they had 25% remaining. When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applies to the unit (e.g. Stubborn) and vice versa. If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins. (BRB 2014 p166)

Inner Circle (Fearless, Preferred Enemy (CSM)): Fearless: never fail Pinning, Fear, Regroup, or Morale checks, and cannot Go To Ground (BRB p163) and Preferred Enemy (Chaos Space Marines): Re-roll failed results of 1 for To Hit and To Wound rolls, in both close combat and shooting (BRB 2014 p169) (Codex: Dark Angels 6th p28)

It's for Your Own Good: (Codex: Astra Militarum)

Leman Russ Commander: (Codex: Astra Militarum)

Marked for Retribution: Belial's shooting attacks are Precision Shots on a to hit roll of 5+ (Codex: Dark Angels 6th p56)

Mobile Command Vehicle: (Codex: Astra Militarum p40)

Move Through Cover: (Warhammer 40k rulebook p40)

Navy Orders: Co-ordinate Reserves: (Codex: Astra Militarum p31)

Navy Orders: Intercept Reserves: (Codex: Astra Militarum p31)

Orders: Bring it Down!: (Codex: Astra Militarum)

Orders: Fire on my Target!: (Codex: Astra Militarum)

Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)

Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)

Orders: Get Back in the Fight!: (Codex: Astra Militarum)

Orders: Move! Move! Move!: (Codex: Astra Militarum)

Orders: Smite at Will!: (Codex: Astra Militarum)

Orders: Suppressive Fire!: (Codex: Astra Militarum)

Orders: Take Aim!: (Codex: Astra Militarum)

Precision Shots: Shooting rolls of 6 become Precision Shots and may be allocated to an engaged model of your choice within range and line of sight. (No snap shots; Look Out, Sir is still allowed.) (BRB 2014 p169)

Precision Strikes: Melee hit rolls of 6 become Precision Strikes and may be allocated to an engaged model of your choice. (Look Out, Sir is still allowed.) (BRB 2014 p169)

Psychic Discipline: Biomancy: (Warhammer 40k rulebook)

Psychic Discipline: Daemonology: (Warhammer 40k rulebook)

Psychic Discipline: Divination: (Warhammer 40k rulebook)

Psychic Discipline: Pyromancy: (Warhammer 40k rulebook)

Psychic Discipline: Telekinesis: (Warhammer 40k rulebook)

Psyker (Mastery Level 1): (Warhammer 40k rulebook)

Psyker (Mastery Level 2): (Warhammer 40k rulebook)

Senior Officer: (Codex: Astra Militarum p30)

Special Manoeuvres: (Crusade of Fire p77)

Specialist Weapon: A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon USR. (BRB 2014 p172)

Split Fire: A single model may fire at a different target than the rest of the unit. (BRB 2014 p172)

Stubborn: (Warhammer 40k rulebook p43)

Summary Execution: (Codex: Astra Militarum p33)

Tactical Precision: Belial and any unit he has joined with Inner Circle rule do not scatter when Deep Striking. (Codex: Dark Angels 6th p56)

Tallarn Desert Raiders: May re-roll any To Hit rolls of 1 in the Shooting phase. Gains the Move Through Cover special rule. May not take Carapace Armour. (Imperial Armour III - 2nd Ed p226)

Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)

Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)

Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)

Unwieldy: A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker. (BRB 2014 p174)

Vengeful Strike: When a model with this rule arrives from Deep Strike, it treats all ranged weapons as having Twin Linked until end of turn. (Codex: Dark Angels 6th p44)

Voice of Command: (Codex: Astra Militarum p28)

Warlord: (Warhammer 40k rulebook)

Warlord Trait: Astra Militarum: 1 Grand Strategist 2 Old Grudges 3 Draconian Disciplinarian 4 Implacable Determination 5 Bellowing Voice 6 Master of Command (Codex: Astra Militarum)

Warlord Trait: Old Grudges: (Codex: Astra Militarum)

Warlord Trait: The Hunt: If this model is chosen as your Warlord, it has the Warlord Trait "The Hunt": +1 Victory point if your Warlord or his unit kill enemy Warlord in the Assault phase. (Codex: Dark Angels 6th p28)

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