Flak Armour, Force Staff, Frag Grenades, Laspistol, Psyker Mastery Level 2 (25pts), Refractor Field
Independent Character, It's for Your Own Good, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Pyromancy, Psychic Discipline: Telekinesis, Psyker (Mastery Level 2)
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Force Stave | - | +2 | 4 | Melee, Force, Concussive | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Flak Armour
Heavy Bolter, Hunter-killer Missile (10pts), 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders, Refractor Field
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Senior Officer, Voice of Command
2x Frag Grenades T, Lascannon, Lasgun
Frag Grenades, Sniper Rifle
Frag Grenades, Lasgun, Vox-caster
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Company Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 9 | 5+/5++ | Codex: Astra Militarum p30 |
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran Weapons Team | Infantry | 3 | 4 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p30 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Chimera | 3 | 12 | 10 | 10 | 3 | Tank, Transport | Codex: Astra Militarum p40 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Lasgun Arrays | A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target. | Codex: Astra Militarum |
Refractor Field | 5+ Invul Sv | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officer’s unit also has a vox-caster. An officer may not use a vox-caster’s ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Hunter-killer Missile | Infinite | 8 | 3 | Heavy 1, One Use | Imperial Armour Apocalypse 2013 p135 |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Multi-laser | 36 | 6 | 6 | Heavy 3 | Codex: Astra Militarum |
Sniper Rifle | 36 | X | 6 | Heavy 1, Sniper | Codex: Astra Militarum |
2x Heavy Bolter (20pts), Heavy Bolter, Relic Plating (3pts), Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon, Warlord
Adamantium Will, Warlord, Warlord Trait: Astra Militarum
Tank Orders
Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges
2x Plasma Cannons (30pts), Lascannon (10pts), Searchlight, Smoke Launchers, Turret-mounted Exterminator Autocannon
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Knight Commander Pask | Tank, Heavy (Character) | - | 4 | - | - | - | - | - | - | - | Codex: Astra Militarum p59 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Leman Russ Exterminator | 3 | 14 | 13 | 10 | 3 | Tank, Heavy | Codex: Astra Militarum p46 |
Leman Russ Punisher (Commander) | 4 | 14 | 13 | 11 | 3 | Tank, Heavy | Codex: Astra Militarum p47 |
Name | Description | Ref |
---|---|---|
Relic Plating | Has Adamantium Will. | Codex: Astra Militarum |
Searchlight | Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. | Warhammer 40k rulebook |
Smoke Launchers | Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Exterminator Autocannon | 48 | 7 | 4 | Heavy 4, Twin-linked | Codex: Astra Militarum |
Heavy Bolter | 36 | 5 | 4 | Heavy 3 | Codex: Astra Militarum |
Lascannon | 48 | 9 | 2 | Heavy 1 | Codex: Astra Militarum |
Plasma Cannon | 36 | 7 | 2 | Heavy 1, 3" Blast, Gets Hot! | Codex: Astra Militarum |
Punisher Gatling Cannon | 24 | 5 | - | Heavy 20 | Codex: Astra Militarum |
Combined Squad
Autocannon, 2x Flak Armour T, 2x Frag Grenades T, Lasgun
Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades
Stubborn, Summary Execution
5x Flak Armour, 5x Frag Grenades, 5x Lasgun
Flak Armour, Frag Grenades, Plasma Gun
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Combined Squad
Autocannon, 2x Flak Armour T, 2x Frag Grenades T, Lasgun
6x Flak Armour, 6x Frag Grenades, 6x Lasgun
Flak Armour, Frag Grenades, Plasma Gun
Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
Flak Armour, Flamer, Frag Grenades
Flak Armour, Frag Grenades, Grenade Launcher
Flak Armour, Frag Grenades, Heavy Flamer
Flak Armour, Frag Grenades, Lasgun, Vox-caster
Bolter (1pts), Close Combat Weapon, Flak Armour, Frag Grenades, Orders
Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Commissar | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ | Codex: Astra Militarum p33 |
Guardsman | Infantry | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | Infantry | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Platoon Commander | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Sergeant | Infantry (Character) | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p36 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Vox-caster | Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officer’s unit also has a vox-caster. An officer may not use a vox-caster’s ability on his own unit. | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Autocannon | 48 | 7 | 4 | Heavy 2 | Codex: Astra Militarum |
Bolt Pistol | 12 | 4 | 5 | Pistol | Codex: Astra Militarum |
Bolter | 24 | 4 | 5 | Rapid Fire | Codex: Astra Militarum |
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Flamer | Template | 4 | 5 | Assault 1 | Codex: Astra Militarum |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Grenade Launcher (Frag) | 24 | 3 | 6 | Assault 1, 3" Blast | Codex: Astra Militarum |
Grenade Launcher (Krak) | 24 | 6 | 4 | Assault 1 | Codex: Astra Militarum |
Heavy Flamer | Template | 5 | 4 | Assault 1 | Codex: Astra Militarum |
Krak Grenades | 8" | 6 | 4 | Assault 1 | Warhammer 40k rulebook |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Laspistol | 12 | 3 | - | Pistol | Codex: Astra Militarum |
Plasma Gun | 24 | 7 | 2 | Rapid Fire, Gets Hot! | Codex: Astra Militarum |
Flak Armour for Squad
Flakk Missiles, 2x Frag Grenades T, Lasgun, Missile Launcher
Close Combat Weapon, Frag Grenades, Plasma Pistol (15pts)
4x Frag Grenades, 4x Lasgun
3x Frag Grenades, 3x Meltagun
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Veteran | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Codex: Astra Militarum p30 |
Veteran Sergeant | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Codex: Astra Militarum p38 |
Veteran Weapons Team | Infantry | 3 | 4 | 3 | 3 | 2 | 3 | 2 | 7 | 5+ | Codex: Astra Militarum p30 |
Name | Description | Ref |
---|---|---|
Flak Armour | 5+ Sv | Codex: Astra Militarum |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Close Combat Weapon | - | User | - | Melee | Warhammer 40k rulebook |
Frag Grenades | 8" | 3 | - | Assault 1, 3" Blast | Warhammer 40k rulebook |
Lasgun | 24 | 3 | - | Rapid Fire | Codex: Astra Militarum |
Meltagun | 12 | 8 | 1 | Assault 1, Melta | Codex: Astra Militarum |
Missile Launcher (Flakk) | 48 | 7 | 4 | Heavy 1, Skyfire | Codex: Astra Militarum |
Missile Launcher (Frag) | 48 | 4 | 6 | Heavy 1, 3" Blast | Codex: Astra Militarum |
Missile Launcher (Krak) | 48 | 8 | 3 | Heavy 1 | Codex: Astra Militarum |
Plasma Pistol | 12 | 7 | 2 | Pistol, Gets Hot! | Codex: Astra Militarum |
Gun Emplacement with Quad-gun (50pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Gun Emplacement | Gun Emplacement | - | - | - | 7 | 2 | - | - | - | 3+ | Stronghold Assault |
Name | Description | Ref |
---|---|---|
Aegis Defence Line | A model in cover behind a defence line has a 4+ cover save. If a unit Goes to Ground, then models from the unit gain +2 to the cover save from the defence line rather than +1. Models that are in base contact with a defence line are treated as being in base contact with any enemy models who are directly opposite them and in base contact with the other side of that defence line. Units charging an enemy that is behind a defence line count as charging through difficult terrain. | Warhammer 40k rulebook |
Gun Emplacement | A model in cover behind a gun emplacement has a 4+ cover save. One non-vehicle model in base contact with a gun emplacement can fire it instead of firing its own weapons. A model that fires a gun emplacement has the Relentless special rule for that shooting attack. A gun emplacement can be shot at and attacked in close combat. It is hit automatically in close combat. | Warhammer 40k rulebook |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Quad-gun | 48 | 7 | 4 | Heavy 4, Interceptor, Skyfire, Twin-linked | Stronghold Assault |
Ideal Mission Commander: (Warhammer 40k rulebook)
Objective Secured: (Warhammer 40k rulebook)
Adamantium Will: (Warhammer 40k rulebook)
Amphibious: (Codex: Astra Militarum p40)
Combined Squad: (Codex: Astra Militarum)
Crack Shot: (Codex: Astra Militarum p59)
Independent Character: (Warhammer 40k rulebook p39)
It's for Your Own Good: (Codex: Astra Militarum)
Leman Russ Commander: (Codex: Astra Militarum)
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Orders: Bring it Down!: (Codex: Astra Militarum)
Orders: Fire on my Target!: (Codex: Astra Militarum)
Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)
Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)
Orders: Get Back in the Fight!: (Codex: Astra Militarum)
Orders: Move! Move! Move!: (Codex: Astra Militarum)
Orders: Smite at Will!: (Codex: Astra Militarum)
Orders: Suppressive Fire!: (Codex: Astra Militarum)
Orders: Take Aim!: (Codex: Astra Militarum)
Psychic Discipline: Biomancy: (Warhammer 40k rulebook)
Psychic Discipline: Daemonology: (Warhammer 40k rulebook)
Psychic Discipline: Divination: (Warhammer 40k rulebook)
Psychic Discipline: Pyromancy: (Warhammer 40k rulebook)
Psychic Discipline: Telekinesis: (Warhammer 40k rulebook)
Psyker (Mastery Level 2): (Warhammer 40k rulebook)
Senior Officer: (Codex: Astra Militarum p30)
Stubborn: (Warhammer 40k rulebook p43)
Summary Execution: (Codex: Astra Militarum p33)
Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)
Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)
Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)
Voice of Command: (Codex: Astra Militarum p28)
Warlord: (Warhammer 40k rulebook)
Warlord Trait: Astra Militarum: 1 Grand Strategist 2 Old Grudges 3 Draconian Disciplinarian 4 Implacable Determination 5 Bellowing Voice 6 Master of Command (Codex: Astra Militarum)
Warlord Trait: Old Grudges: (Codex: Astra Militarum)
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