The Lost Praetorian Legion (5000) (5000pts)

Astra Militarum: Codex (2014) (Combined Arms Detachment) (4150pts)

Fortifications and Stronghold Assault (2013) (Fortification Detachment) (100pts)

Imperial Knights: Codex (2014) (Imperial Knight Detachment) (750pts)

Roster Rules

Ideal Mission Commander: (Warhammer 40k rulebook)

Objective Secured: (Warhammer 40k rulebook)

Selection Rules

Adamantium Will: (Warhammer 40k rulebook)

Amphibious: (Codex: Astra Militarum p40)

Artillery Bombardment: (Codex: Astra Militarum)

Combined Squad: (Codex: Astra Militarum)

Crack Shot: (Codex: Astra Militarum p59)

Doctrine: Demolitions: (Codex: Astra Militarum p38)

Doctrine: Forward Observers: (Codex: Astra Militarum p38)

Doctrine: Grenadiers: (Codex: Astra Militarum p38)

Fear: At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.

Grav Chute Insertion: (Codex: Astra Militarum)

Hammer of Wrath: If a model with this special rule ends its charge move in base or hull contact with an enemy model, it makes one additional Attack that hits automatically and is resolved at the model’s unmodified Strength with AP-. This Attack does not benefit from any of the model’s special rules (such as Furious Charge, Rending etc.). This Attack is resolved during the Fight sub-phase at the Initiative 10 step, but does not grant the model an additional Pile In move. If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.

Independent Character: (Warhammer 40k rulebook p39)

Invincible Behemoth: A Super-heavy vehicle is so large and strongly built that weapons which degrade the armour of smaller vehicles will not effect it. Because of this, any attack that says that the target model is destroyed, wrecked, Explodes! or is otherwise removed from play inflicts D3 Hull Points of damage on a Super-heavy vehicle instead. In addition, any attacks or special abilities that permanently lower the Armour Values of a target vehicle do not affect a Super-heavy vehicle. Note that attacks or abilities that count the Armour Value as being lower, but do not actually change it, work normally.

It's for Your Own Good: (Codex: Astra Militarum)

Leman Russ Commander: (Codex: Astra Militarum)

Mobile Command Vehicle: (Codex: Astra Militarum p40)

Move Through Cover: A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.

Navy Orders: Co-ordinate Reserves: (Codex: Astra Militarum p31)

Navy Orders: Intercept Reserves: (Codex: Astra Militarum p31)

Orders: Bring it Down!: (Codex: Astra Militarum)

Orders: Fire on my Target!: (Codex: Astra Militarum)

Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)

Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)

Orders: Get Back in the Fight!: (Codex: Astra Militarum)

Orders: Move! Move! Move!: (Codex: Astra Militarum)

Orders: Smite at Will!: (Codex: Astra Militarum)

Orders: Suppressive Fire!: (Codex: Astra Militarum)

Orders: Take Aim!: (Codex: Astra Militarum)

Psychic Discipline: Biomancy: (Warhammer 40k rulebook)

Psychic Discipline: Daemonology: (Warhammer 40k rulebook)

Psychic Discipline: Divination: (Warhammer 40k rulebook)

Psychic Discipline: Pyromancy: (Warhammer 40k rulebook)

Psychic Discipline: Telekinesis: (Warhammer 40k rulebook)

Psyker (Mastery Level 1): (Warhammer 40k rulebook)

Psyker (Mastery Level 2): (Warhammer 40k rulebook)

Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.

Senior Officer: (Codex: Astra Militarum p30)

Smash: All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.

Special Manoeuvres: (Crusade of Fire p77)

Strikedown: Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.

Stubborn: (Warhammer 40k rulebook p43)

Summary Execution: (Codex: Astra Militarum p33)

Tallarn Desert Raiders: May re-roll any To Hit rolls of 1 in the Shooting phase. Gains the Move Through Cover special rule. May not take Carapace Armour. (Imperial Armour III - 2nd Ed p226)

Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)

Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)

Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)

Thunderblitz: (40k Apocalypse 2nd Ed)

Voice of Command: (Codex: Astra Militarum p28)

Volcano Cannon Penetration: (IA1 2nd Ed p100)

Warlord: (Warhammer 40k rulebook)

Warlord Trait: Astra Militarum: 1 Grand Strategist 2 Old Grudges 3 Draconian Disciplinarian 4 Implacable Determination 5 Bellowing Voice 6 Master of Command (Codex: Astra Militarum)

Warlord Trait: Old Grudges: (Codex: Astra Militarum)


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