5x Deathwing Terminators (220pts), Plasma Cannon (15pts), Thunder Hammer and Storm Shield (5pts)
Deathwing Assault, Inner Circle (Fearless, Preferred Enemy (CSM)), Split Fire, Vengeful Strike
Devastation (65pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ |
Name | Description | Ref |
---|---|---|
Standard of Devastation | All friendly Dark Angels within 12" re-roll failed morale and pinning tests and all models within 6" treat their bolters as Salvo 2/4 instead of rapid fire. | Codex: Dark Angels 6th p66 |
Storm Shield | Convers 3++, but can never count as having 2 close combat weapons | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Plasma Cannon | 36" | 7 | 2 | Heavy 1, Blast, Gets Hot | BRB 2014 p177 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB 2014 p179 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB 2014 p178 |
Iron Halo, Storm Bolter and Sword of Silence, Teleport Homer, Terminator Armour
Deathwing Assault, Grand Master of the Deathwing, Independent Character, Inner Circle (Fearless, Preferred Enemy (CSM)), Marked for Retribution, Precision Shots, Tactical Precision, Vengeful Strike, Warlord Trait: The Hunt
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Belial | Unique, Infantry (Character) | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+/5++ | Codex: Dark Angels 6th p56 |
Name | Description | Ref |
---|---|---|
Iron Halo | Convers 4++ | Codex: Dark Angels 6th p63 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 6th p64 |
Terminator Armour | 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules, and may not make sweeping advances. | Codex: Dark Angels 6th p65 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Sword of Silence | - | User | 3 | Melee, Fleshbane, Master Crafted | Codex: Dark Angels 6th p56 |
Artificer Armour, Book of Salvation, Frag and Krak Grenades, Master Crafted Bolt Pistol, Psychic Hood, Traitor's Bane, Unique Psychic Power: Mind Worm
Independent Character, Inner Circle (Fearless, Preferred Enemy (CSM)), Mastery Level 3, Warlord Trait: The Hunt
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ezekiel | Unique, Infantry (Character) | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+ | Codex: Dark Angels 6th p54 |
Name | Description | Ref |
---|---|---|
Artificer Armour | Confers a 2+ Armour Save | Codex: Dark Angels 6th p98 |
Book of Salvation | Friendly Dark Angels within 6" add 1 to their WS | Codex: Dark Angels 6th p54 |
Psychic Hood | Each Time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a Psychic Hood, the wearer may attempt to Deny the Witch as if he were in the unit. Does not extend beyond an embarked vehicle or building. | BRB 2014 p26 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Master Crafted Bolt Pistol | 12" | 4 | 5 | Pistol, Master Crafted | Codex: Dark Angels 6th p54 |
Mind Worm | 12" | 4 | 2 | Warp Charge 1, Assault D3, Ignores Cover, Sap Will (For each unsaved wound a model suffers, that model's WS, BS, I and Ld are reduced by 3 to a minium of 1 for the rest of the game) | Codex: Dark Angels 6th p54 |
Traitor's Bane | - | User | 3 | Melee, Force, Master Crafted, Two Handed | Codex: Dark Angels 6th p54 |
Plasma Cannon (10pts), Smoke Launchers and Searchlight, Venerable Dreadnought (25pts)
Deathwind Launcher (15pts)
Drop Pod Assault, Immobile, Inertial Guidance System
Heavy Flamer (10pts)
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Open-Topped, Transport (10 models or 1 Dreadnought) | Codex: Dark Angels 6th p42 |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Venerable Dreadnought | 5 | 5 | 6 | 12 | 12 | 10 | 4 | 2 | 3 | Walker | Dark Angels Codex 6th p43 |
Name | Description | Ref |
---|---|---|
Searchlight | During night fighting: after firing all weapons, may illuminate the unit it shot at and itself until the end of the following turn. | BRB 2014 p98 |
Smoke Launchers | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save until the end of enemy's shooting phase. | BRB 2014 p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Deathwind Launcher | 12" | 5 | - | Heavy 1, Large Blast | Codex: Dark Angels 6th p60 |
Heavy Flamer | Template | 5 | 4 | Assault 1 | BRB 2014 p176 |
Plasma Cannon | 36" | 7 | 2 | Heavy 1, Blast, Gets Hot | BRB 2014 p177 |
Smoke Launchers and Searchlight, Twin Linked Lascannon (25pts), Venerable Dreadnought (25pts)
Deathwind Launcher (15pts)
Drop Pod Assault, Immobile, Inertial Guidance System
Storm Bolter
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Open-Topped, Transport (10 models or 1 Dreadnought) | Codex: Dark Angels 6th p42 |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Venerable Dreadnought | 5 | 5 | 6 | 12 | 12 | 10 | 4 | 2 | 3 | Walker | Dark Angels Codex 6th p43 |
Name | Description | Ref |
---|---|---|
Searchlight | During night fighting: after firing all weapons, may illuminate the unit it shot at and itself until the end of the following turn. | BRB 2014 p98 |
Smoke Launchers | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save until the end of enemy's shooting phase. | BRB 2014 p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Deathwind Launcher | 12" | 5 | - | Heavy 1, Large Blast | Codex: Dark Angels 6th p60 |
Lascannon | 48" | 9 | 2 | Heavy 1 | BRB 2014 p177 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Cyclone Missile Launcher (25pts), 4x Deathwing Terminators (176pts), Power Fist, Storm Bolter, Thunder Hammer and Storm Shield (5pts)
Deathwing Assault, Inner Circle (Fearless, Preferred Enemy (CSM)), Specialist Weapon, Split Fire, Unwieldy, Vengeful Strike
Storm Bolter and Power Sword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ |
Name | Description | Ref |
---|---|---|
Storm Shield | Convers 3++, but can never count as having 2 close combat weapons | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Chainfist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldly, Armourbane | BRB 2014 p178 |
Cyclone Missile Launcher (Frag) | 48" | 4 | 6 | Heavy 2, Blast | Codex: Dark Angels 6th p60 |
Cyclone Missile Launcher (Krak) | 48" | 8 | 3 | Heavy 2 | Codex: Dark Angels 6th p60 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB 2014 p179 |
Power Sword | - | User | 3 | Melee | BRB 2014 p179 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB 2014 p178 |
Cyclone Missile Launcher (25pts), 4x Deathwing Terminators (176pts), Power Fist, Storm Bolter, Thunder Hammer and Storm Shield (5pts)
Deathwing Assault, Inner Circle (Fearless, Preferred Enemy (CSM)), Specialist Weapon, Split Fire, Unwieldy, Vengeful Strike
Storm Bolter and Power Sword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ |
Name | Description | Ref |
---|---|---|
Storm Shield | Convers 3++, but can never count as having 2 close combat weapons | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Chainfist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldly, Armourbane | BRB 2014 p178 |
Cyclone Missile Launcher (Frag) | 48" | 4 | 6 | Heavy 2, Blast | Codex: Dark Angels 6th p60 |
Cyclone Missile Launcher (Krak) | 48" | 8 | 3 | Heavy 2 | Codex: Dark Angels 6th p60 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB 2014 p179 |
Power Sword | - | User | 3 | Melee | BRB 2014 p179 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB 2014 p178 |
Chainfist (5pts), Cyclone Missile Launcher (25pts), 9x Deathwing Terminators (396pts), 2x Pair of Lightning Claws, Power Fist, Storm Bolter, 6x Thunder Hammer and Storm Shield (30pts)
Armourbane, Deathwing Assault, Inner Circle (Fearless, Preferred Enemy (CSM)), Specialist Weapon, Split Fire, Unwieldy, Vengeful Strike
Pair of Lightning Claws
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ |
Name | Description | Ref |
---|---|---|
Storm Shield | Convers 3++, but can never count as having 2 close combat weapons | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Chainfist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldly, Armourbane | BRB 2014 p178 |
Cyclone Missile Launcher (Frag) | 48" | 4 | 6 | Heavy 2, Blast | Codex: Dark Angels 6th p60 |
Cyclone Missile Launcher (Krak) | 48" | 8 | 3 | Heavy 2 | Codex: Dark Angels 6th p60 |
Lightning Claw[s] | - | User | 3 | Melee, Shred, Specialist Weapon | BRB 2014 p178 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB 2014 p179 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB 2014 p178 |
Chainfist (5pts), Cyclone Missile Launcher (25pts), 9x Deathwing Terminators (396pts), 2x Pair of Lightning Claws, Power Fist, Storm Bolter, 6x Thunder Hammer and Storm Shield (30pts)
Armourbane, Deathwing Assault, Inner Circle (Fearless, Preferred Enemy (CSM)), Specialist Weapon, Split Fire, Unwieldy, Vengeful Strike
Thunder Hammer and Storm Shield (5pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ |
Name | Description | Ref |
---|---|---|
Storm Shield | Convers 3++, but can never count as having 2 close combat weapons | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Chainfist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldly, Armourbane | BRB 2014 p178 |
Cyclone Missile Launcher (Frag) | 48" | 4 | 6 | Heavy 2, Blast | Codex: Dark Angels 6th p60 |
Cyclone Missile Launcher (Krak) | 48" | 8 | 3 | Heavy 2 | Codex: Dark Angels 6th p60 |
Lightning Claw[s] | - | User | 3 | Melee, Shred, Specialist Weapon | BRB 2014 p178 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB 2014 p179 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB 2014 p178 |
2x Hurricane Bolter, Rift Cannon, Stasis Bomb
Hover Strike, Vast Stasis Anomaly
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Darktalon | 4 | 11 | 11 | 11 | 3 | Flyer |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Hurricane Bolter | 24" | 4 | 5 | Counts as 3 Twin Linked Boltguns | Codex: Dark Angels 6th p60 |
Rift Cannon | 18" | 5 | - | Heavy 1, Blast, Blind | |
Stasis Bomb | - | 3 | - | Heavy 1, Bomb, Large Blast, Vast Stasis Anomaly, One Use Only |
Bolt Pistol, Frag and Krak Grenades, 2x Meltagun (20pts), Power Armor, 2x Ravenwing Biker (54pts), Twin-linked Boltgun
And They Shall Know No Fear, Grim Resolve, Hit & Run, Ravenwing Combat Squads, Scouts
Frag and Krak Grenades, Multi-Melta (10pts)
Melta
Boltgun, Chainsword
Rapid Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ravenwing Attack Bike | Bike | 4 | 4 | 4 | 5 | 2 | 4 | 2 | 8 | 3+ | Codex: Dark Angels 6th p47 |
Ravenwing Biker | Bike | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | |
Ravenwing Sergeant | Bike (Character) | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ |
Name | Description | Ref |
---|---|---|
Power Armor | Confers a 3+ armour save | Dark Angels Codex 6th p65 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Chainsword | - | User | - | Melee | BRB 2014 p178 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB 2014 p177 |
Multi-Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB 2014 p177 |
Bolt Pistol, Frag and Krak Grenades, 2x Meltagun (20pts), Power Armor, 2x Ravenwing Biker (54pts), Twin-linked Boltgun
And They Shall Know No Fear, Grim Resolve, Hit & Run, Ravenwing Combat Squads, Scouts
Frag and Krak Grenades, Multi-Melta (10pts)
Melta
Boltgun, Chainsword
Rapid Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ravenwing Attack Bike | Bike | 4 | 4 | 4 | 5 | 2 | 4 | 2 | 8 | 3+ | Codex: Dark Angels 6th p47 |
Ravenwing Biker | Bike | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | |
Ravenwing Sergeant | Bike (Character) | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ |
Name | Description | Ref |
---|---|---|
Power Armor | Confers a 3+ armour save | Dark Angels Codex 6th p65 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Chainsword | - | User | - | Melee | BRB 2014 p178 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB 2014 p177 |
Multi-Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB 2014 p177 |
Act of Faith: Miraculous Intervention, Armour of Saint Katherine, Frag & Krak Grenades, Jump Pack, The Ardent Blade
Act of Faith, Fearless, Hit & Run, Independent Character, Martyrdom, Shield of Faith, Warlord Trait: Beacon of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Saint Celestine | Jump Infantry (Character) | 7 | 7 | 3 | 3 | 3 | 7 | 5 | 10 | 2+/4++ | Codex: Adepta Sororitas |
Name | Description | Ref |
---|---|---|
Amour of Saint Katherine | Confers 2+ Armour save and 4++ invulnerable save | Codex: Adepta Sororitas |
Miraculous Intervention | One use only. Unlike other Acts of Faith, Miraculous Intervention can only be used the first time Saint Celestine is removed as a casualty. This Act of Faith can even be used if her unit used another Act of Faith during the same phase. If successful, leave a suitable counter on the spot where Saint Celestine ‘died’. At the start of your next turn, place Saint Celestine back on the battlefield, all her Wounds restored, within 1" of the counter. If Saint Celestine would be placed within 1" of another model, move her by the minimum possible distance so that she is no longer within 1”. Saint Celestine can act normally in a turn in which she ‘resurrects’. If Saint Celestine is your Warlord, her Martyrdom special rule will only take effect, and she will only award Victory Points for objectives such as ‘Slay the Warlord’, if she fails her Act of Faith test or if she has been removed as a casualty for the second time. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
The Ardent Blade (Melee) | - | +2 | 3 | Melee, Master-Crafted | Codex: Adepta Sororitas |
The Ardent Blade (Ranged) | Template | 5 | 4 | Assault 1 | Codex: Adepta Sororitas |
Act of Faith: Spirit of the Martyr
Act of Faith, Fearless, Fleet, Rage, Shield of Faith
Frag & Krak Grenades, 2x Neural Whips
Neural Shock
9x Eviscerator
Searchlight, Smoke Launchers, Storm Bolter (5pts)
Shield of Faith
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Mistress of Repentence | Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Sister Repentia | Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | - | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Sororitas Rhino | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description |
---|---|
Spirit of the Martyr | One use only. This Act of Faith can be used in either player’s Assault phase. If successful, all models in the Sisters Repentia unit gain the Feel No Pain (3+) special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Eviscerator | - | x2 | 2 | Melee, Armourbane, Two-Handed, Unwieldy |
Neural whip | - | User | 3 | Melee, Neural Shock, Specialist Weapon |
Act of Faith: Light of the Emperor, 19x Battle Sisters (228pts), Bolt Pistol, Flamer (5pts), Frag & Krak Grenades, Heavy Bolter (10pts), Simulacrum Imperialis (10pts)
Act of Faith, Shield of Faith
Chainsword, Storm Bolter (5pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Sister | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Sister Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Name | Description | |
---|---|---|
Light of the Emperor | One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Battle Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unit’s Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Heavy Bolter | 36" | 5 | 4 | Heavy 3 |
Act of Faith: Light of the Emperor, 5x Battle Sisters (60pts), Bolt Pistol, Frag & Krak Grenades, Meltagun (10pts), Multi-Melta (10pts), Simulacrum Imperialis (10pts)
Act of Faith, Shield of Faith
Dozer Blade (5pts), Hunter-Killer Missile (10pts), Laud Hailer (10pts), Searchlight, Smoke Launchers, Twin-Linked Multi-Melta
Shield of Faith
Chainsword, Plasma Pistol (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Sister | Infantry | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Sister Superior | Infantry (Character) | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Immolator | 4 | 11 | 11 | 10 | 3 | Tank, Transport | Codex: Adepta Sororitas |
Name | Description | Ref |
---|---|---|
Laud Hailer | All friendly units within 12" of a model with a Laud Hailer re-roll failed Leadership tests when attempting an Act of Faith. | Codex: Adepta Sororitas |
Light of the Emperor | One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Battle Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase. | |
Simulacrum Imperialis | A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unit’s Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |
Act of Faith: The Emperor's Deliverance, Frag & Krak Grenades, Jump Pack, 9x Seraphim (135pts), 2x Two Hand Flamers (20pts)
Act of Faith, Angelic Visage, Hit & Run
Chainsword, Plasma Pistol (15pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Seraphim | Jump Infantry | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ | Codex: Adepta Sororitas |
Seraphim Superior | Jump Infantry (Character) | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ | Codex: Adepta Sororitas |
Name | Description |
---|---|
The Emperor's Deliverance | One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Hand Flamer | Template | 3 | 6 | Pistol |
Plasma Pistol | 12" | 7 | 2 | Pistol, Gets Hot! |
Dozer Blade (5pts), Exorcist Missile Launcher, Searchlight, Smoke Launchers
Shield of Faith
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Exorcist | 4 | 13 | 11 | 10 | 3 | Tank | Codex: Adepta Sororitas |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Exorcist missile launcher | 48" | 8 | 1 | Heavy D6 |
Rapid-Fire Battle Cannon, Reaper Chainsword, Two Heavy Stubbers
Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Strikedown
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Knight Paladin | 4 | 4 | 10 | 13 | 12 | 12 | 4 | 3 | 6 | Vehicle (Super-heavy Walker) |
Name | Description |
---|---|
Ion Shield | Grants a 4+ Invulnerable Save against all shooting hits from one facing (chosen at the start of the opponent's shooting phase). |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Heavy Stubber | 36" | 4 | 6 | Heavy 3 |
Rapid-Fire Battle Cannon | 72" | 8 | 3 | Ordnance 2, Large Blast |
Reaper Chainsword | - | D | 2 | Melee |
Rapid-Fire Battle Cannon, Reaper Chainsword, Two Heavy Stubbers
Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Strikedown
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Knight Paladin | 4 | 4 | 10 | 13 | 12 | 12 | 4 | 3 | 6 | Vehicle (Super-heavy Walker) |
Name | Description |
---|---|
Ion Shield | Grants a 4+ Invulnerable Save against all shooting hits from one facing (chosen at the start of the opponent's shooting phase). |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Heavy Stubber | 36" | 4 | 6 | Heavy 3 |
Rapid-Fire Battle Cannon | 72" | 8 | 3 | Ordnance 2, Large Blast |
Reaper Chainsword | - | D | 2 | Melee |
Improved Arcs of Fire, Stalwart Defence
Name | Description | Ref |
---|---|---|
Imperial Defence Emplacement | Battlefield Debris. Stalwart Defence. Improved Arcs of Fire. | Stronghold Assault |
Stalwart Defence
Name | Description | Ref |
---|---|---|
Imperial Defence Line | A model in cover behind a defence line has a 4+ cover save. If a unit Goes to Ground, then models from the unit gain +2 to the cover save from the defence line rather than +1. Models that are in base contact with a defence line are treated as being in base contact with any enemy models who are directly opposite them and in base contact with the other side of that defence line. Units charging an enemy that is behind a defence line count as charging through difficult terrain. | Stronghold Assault |
Act of Faith: A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or before any blows are stuck (either by friend or foe) in the Assault phase. To do so the unit must take a Leadership test. If the test is failed, nothing happens and that unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful; unless stated otherwise, all models in the unit will immediately gain a special rule until the end of the current phase. The special rule gained will be listed in that unit’s Act of Faith entry, along with which phase(s) the Act of Faith can be attempted in. Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game and a unit cannot attempt to use more than one Act of Faith in the same phase. A unit can only attempt to use an Act of Faith if it is entirely comprised of models with either the Act of Faith or War Hymns special rules.
And They Shall Know No Fear: Automatically regroups, can act normally on the turn it regroups. Not killed by Sweeping Advances. Immune to effects of Fear. (BRB 2014 p157)
Angelic Visage: Models with this special rule re-roll failed invulnerable saves granted by the Shield of Faith special rule. (Codex: Adpeta Sororitas)
Armourbane: Roll an additional D6 for armor penetration against vehicles only. (BRB 2014 p157)
Deathwing Assault: Units composed entirely composed of models with this rule and wearing Terminator Armour can choose to make a Deathwing Assault. Immediatly after determining Warlord Traits, tell your opponent which units are making a Deathwing Assault, and make a secret note on weather it happens during turn 1 or turn 2. All units chosen arrive then with no need to roll for deep strike reserves. (Codex: Dark Angels 6th p44)
Drop Pod Assault: At the beginning of your first turn, half (rounding up) of your drop pods come in via Deep Strike. Remaining drop pods Deep Strike as normal. (Codex: Dark Angels 6th p42)
Fear: At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.
Fearless
Fleet
Grand Master of the Deathwing: In a CAD that contains Belial, Deathwing Terminator Squads are troop choices instead of elites. (Codex: Dark Angels 6th p92)
Grim Resolve: A model with this rule has Stubborn. In addition they may never choose to fail a morale check. (Codex: Dark Angels 6th p28)
Hammer of Wrath: If a model with this special rule ends its charge move in base or hull contact with an enemy model, it makes one additional Attack that hits automatically and is resolved at the model’s unmodified Strength with AP-. This Attack does not benefit from any of the model’s special rules (such as Furious Charge, Rending etc.). This Attack is resolved during the Fight sub-phase at the Initiative 10 step, but does not grant the model an additional Pile In move. If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.
Hit & Run: (40k BRB)
Hover Strike: At the start of its Movement phase, a model with this special rule can declare that it is making a special Hover Strike this turn. If it does so, its unit type changes to Skimmer until the start of its next Movement phase. It gains the Strafing Run special rule but cannot move, except to pivot on the spot.
Immobile: After arriving, Drop Pods can never move. (Codex: Dark Angels 6th p42)
Improved Arcs of Fire: (Stronghold Assault)
Independent Character: Independent Characters can join and leave other units that do not contain vehicles or Monstrous Creatures. Independent Characters may join with other Independent Characters to form a powerful multi-character unit. An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining. An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase. An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground. Look out Sir is taken on a 2+. If a unit with an Independent Character in it has fallen to below 25% strength they test as if they had 25% remaining. When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applies to the unit (e.g. Stubborn) and vice versa. If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins. (BRB 2014 p166)
Inertial Guidance System: Reduce the amount of scatter by the minimum required to prevent landing on terrain or another model. If the Drop Pod scatters off the table, roll on the Deep Strike Mishap table. (Codex: Dark Angels 6th p42)
Inner Circle (Fearless, Preferred Enemy (CSM)): Fearless: never fail Pinning, Fear, Regroup, or Morale checks, and cannot Go To Ground (BRB p163) and Preferred Enemy (Chaos Space Marines): Re-roll failed results of 1 for To Hit and To Wound rolls, in both close combat and shooting (BRB 2014 p169) (Codex: Dark Angels 6th p28)
Invincible Behemoth: A Super-heavy vehicle is so large and strongly built that weapons which degrade the armour of smaller vehicles will not effect it. Because of this, any attack that says that the target model is destroyed, wrecked, Explodes! or is otherwise removed from play inflicts D3 Hull Points of damage on a Super-heavy vehicle instead. In addition, any attacks or special abilities that permanently lower the Armour Values of a target vehicle do not affect a Super-heavy vehicle. Note that attacks or abilities that count the Armour Value as being lower, but do not actually change it, work normally.
Marked for Retribution: Belial's shooting attacks are Precision Shots on a to hit roll of 5+ (Codex: Dark Angels 6th p56)
Martyrdom: If a model with the Martyrdom special rule is your Warlord, and that model is removed as a casualty during the battle, all friendly units wholly comprised of models with the Act of Faith special rule automatically pass all Leadership tests until the end of your next turn. (Codex: Adpeta Sororitas)
Mastery Level 3: Generate 3 Warp Charges per turn, choose 3 powers from: Divination, Pyromancy, Telepathy,Telekinesis or and/or Demonology (BRB)
Melta: Within half range, add D6 to armor penetration against vehicles. (BRB 2014 p168)
Move Through Cover: A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.
Neural Shock: Against non-vehicle units with a Leadership of 8 or less, a Neural Whip has the Shred special rule. If there are different Leadership values in the target unit, use the majority value. (Codex: Adepta Sororitas)
Precision Shots: Shooting rolls of 6 become Precision Shots and may be allocated to an engaged model of your choice within range and line of sight. (No snap shots; Look Out, Sir is still allowed.) (BRB 2014 p169)
Rage
Rapid Fire: Has one extra attack while in/below half range. (BRB 2014 p42)
Ravenwing Combat Squads: The Attack Bike and Land speeder are purchased as part of the Squadron but will always operate as an individual. Iif there are 6 bikers left after the Attack Bike and Land Speeder have split, then they operate as two squadrons of 3 bikers each. (Codex: Dark Angels 6th p47)
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.
Scouts: After all deployment but before first turn a unit with this rule may redeplo. If it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redeploy anywhere within 12", and all must remain 12" away from enemy units. Any unit that redeploys with this rule may not charge on the first turn. If held in reserve, the unit gains Outflank. (BRB 2014 p171)
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save and the Adamantium Will special rule. (Codex: Adepta Sororitas)
Smash: All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.
Specialist Weapon: A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon USR. (BRB 2014 p172)
Split Fire: A single model may fire at a different target than the rest of the unit. (BRB 2014 p172)
Stalwart Defence: (Stronghold Assault)
Strikedown: Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.
Tactical Precision: Belial and any unit he has joined with Inner Circle rule do not scatter when Deep Striking. (Codex: Dark Angels 6th p56)
Unwieldy: A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker. (BRB 2014 p174)
Vast Stasis Anomaly: Every model in a unit hit by one or more weapons with this special rule suffers a -3 penalty to its Weapon Skill and Initiative, to a minimum of 1, until the end of the turn. This replaces any penalty inflicted on a target by a Stasis Anomaly.
Vengeful Strike: When a model with this rule arrives from Deep Strike, it treats all ranged weapons as having Twin Linked until end of turn. (Codex: Dark Angels 6th p44)
Warlord Trait: Beacon of Faith: All friendly models that are within 12" of the Warlord use the Warlord’s Leadership value when taking Act of Faith or War Hymns Leadership tests, unless their own is higher.
Warlord Trait: The Hunt: If this model is chosen as your Warlord, it has the Warlord Trait "The Hunt": +1 Victory point if your Warlord or his unit kill enemy Warlord in the Assault phase. (Codex: Dark Angels 6th p28)
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