Rules: For the Greater Good, Objective Secured (Troops)
Categories: Cadre Fireblade, Character, Infantry, Light, HQ, Faction: T'au Empire, Faction: <Sept>
Rules: Rapid Fire
Abilities: Volley Fire, Unit: Cadre Fireblade, Weapons: Close Combat Weapons, Pulse Rifle
Abilities | Description | Ref |
---|---|---|
Volley Fire | Add 1 to the Attacks characteristic of <Sept> units within 6" of any friendly <Sept> Cadre Fireblades whilst they are making attacks with Pulse Carbines and Pulse Rifles that target a unit within half range of the weapon being used for that attack. | Datasheet T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Cadre Fireblade | 6" | 3+ | 2+ | 1 | 1 | 6 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 10+ | 10+ | - | Datasheet T'au Empire |
Pulse Rifle | Small Arms | 30" | User | 9+ | 10+ | Rapid Fire | Datasheet T'au Empire |
Selections: Warlord
Categories: Faction: T'au Empire, Faction: Dal'yth, Commander (T'au), Character, Battlesuit, Fly, Light, Jet Pack, Shas'o R'myr, HQ, Commander
Rules: Rapid Fire
Abilities: Deep Strike, Master of War, Vengeance, Unit: Shas'o R'Myr, Weapons: Close Combat Weapons, Double-barrelled Plasma Rifle
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Master of War | Once per battle, at the start of the Action Phase, one Commander from your army can declare either Kauyon or Mont’ka: Kauyon: Until the end of the turn, you can re-roll hit rolls for attacks made with ranged weapons by friendly <SEPT> units whilst they are within 12" of the COMMANDER using this ability if they remained stationary this turn. Mont'ka: Until the end of the turn, friendly <SEPT> units can make a Shoot action instead of a Fight action whilst they are carrying out an Assault order, if they were within 12" of the Commander using this ability at the start of the Action phase. Unless stated otherwise, the Master of War ability can only be used once per battle, irrespective of how many units in your army have this ability. |
Datasheet T'au Empire |
Vengeance | Re-roll hit rolls of 1 for attacks made by this unit that target ASTRA MILITARUM units. | Datasheet FW T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Shas'o R'Myr | 8" | 3+ | 2+ | 1 | 1 | 7 | 5+ | Datasheet FW T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Double-barrelled Plasma Rifle | Heavy | 24" | 2 | 7+ | 7+ | Rapid Fire | Datasheet FW T'au Empire |
Selections: 5 Models [3 PL]
Categories: Faction: <Sept>, Faction: T'au Empire, Infantry, Light, Troops, Strike Team
Rules: Rapid Fire
Unit: Strike Team (5 models), Weapons: Close Combat Weapons, Pulse Rifles
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Strike Team (5 models) | 6" | 5+ | 4+ | 1 | 1 | 5 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Pulse Rifles | Small Arms | 30" | User | 6+ | 9+ | Rapid Fire | Datasheet T'au Empire |
Selections: 5 Models [3 PL]
Categories: Faction: <Sept>, Faction: T'au Empire, Infantry, Light, Troops, Strike Team
Rules: Rapid Fire
Unit: Strike Team (5 models), Weapons: Close Combat Weapons, Pulse Rifles
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Strike Team (5 models) | 6" | 5+ | 4+ | 1 | 1 | 5 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Pulse Rifles | Small Arms | 30" | User | 6+ | 9+ | Rapid Fire | Datasheet T'au Empire |
Selections: 5 Models [3 PL]
Categories: Faction: <Sept>, Faction: T'au Empire, Infantry, Light, Troops, Strike Team
Rules: Rapid Fire
Unit: Strike Team (5 models), Weapons: Close Combat Weapons, Pulse Rifles
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Strike Team (5 models) | 6" | 5+ | 4+ | 1 | 1 | 5 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Pulse Rifles | Small Arms | 30" | User | 6+ | 9+ | Rapid Fire | Datasheet T'au Empire |
Selections: Ion Accelerator, 2x Missile Drone [2 PL], Smart Missile Systems
Categories: Faction: T'au Empire, Faction: <Sept>, Battlesuit, Fly, Jet Pack, Elites, Heavy, Monster, XV104 Riptide Battlesuit
Rules: Barrage, Supercharge
Unit: XV104 Riptide Battlesuit, Weapons: Close Combat Weapons, Ion Accelerator, Smart Missile Systems
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
XV104 Riptide Battlesuit | 12" | 5+ | 4+ | 2 | 3 | 6 | 4+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 8+ | 9+ | - | Datasheet T'au Empire |
Ion Accelerator | Heavy | 72" | 4 | 6+ | 6+ | Supercharge | Datasheet T'au Empire |
Missile Pod | Heavy | 36" | 1 | 6+ | 8+ | - | Datasheet T'au Empire |
Smart Missile Systems | Heavy | 30" | 2 | 7+ | 9+ | Barrage |
Selections: Ion Accelerator, 2x Missile Drone [2 PL], Smart Missile Systems
Categories: Faction: T'au Empire, Faction: <Sept>, Battlesuit, Fly, Jet Pack, Elites, Heavy, Monster, XV104 Riptide Battlesuit
Rules: Barrage, Supercharge
Unit: XV104 Riptide Battlesuit, Weapons: Close Combat Weapons, Ion Accelerator, Smart Missile Systems
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
XV104 Riptide Battlesuit | 12" | 5+ | 4+ | 2 | 3 | 6 | 4+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 8+ | 9+ | - | Datasheet T'au Empire |
Ion Accelerator | Heavy | 72" | 4 | 6+ | 6+ | Supercharge | Datasheet T'au Empire |
Missile Pod | Heavy | 36" | 1 | 6+ | 8+ | - | Datasheet T'au Empire |
Smart Missile Systems | Heavy | 30" | 2 | 7+ | 9+ | Barrage |
Rules: For the Greater Good
Selections: Marker Drone
Categories: Cadre Fireblade, Character, Infantry, Light, HQ, Faction: T'au Empire, Faction: <Sept>
Rules: Rapid Fire
Abilities: Marker Drone, Volley Fire, Unit: Cadre Fireblade, Weapons: Close Combat Weapons, Pulse Rifle
Abilities | Description | Ref |
---|---|---|
Marker Drone | Re-roll hit rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Volley Fire | Add 1 to the Attacks characteristic of <Sept> units within 6" of any friendly <Sept> Cadre Fireblades whilst they are making attacks with Pulse Carbines and Pulse Rifles that target a unit within half range of the weapon being used for that attack. | Datasheet T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Cadre Fireblade | 6" | 3+ | 2+ | 1 | 1 | 6 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 10+ | 10+ | - | Datasheet T'au Empire |
Pulse Rifle | Small Arms | 30" | User | 9+ | 10+ | Rapid Fire | Datasheet T'au Empire |
Selections: Warlord
Categories: Faction: T'au Empire, Faction: <Sept>, Character, Infantry, Light, Firesight Marksman, Elites, Commander
Abilities: Drone Uplink, Stealth, Unit: Firesight Marksman, Weapons: Close Combat Weapons
Abilities | Description | Ref |
---|---|---|
Drone Uplink | Add 1 to hit rolls for attacks made with ranged weapons by <Sept> MV71 Sniper Drones whilst they are within 6" of any friendly units with this ability. | Datasheet T'au Empire |
Stealth | Subtract 1 from hit rolls for attacks made with ranged weapons that target this unit. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Firesight Marksman | 5" | 5+ | 3+ | 1 | 1 | 5 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Selections: 4 Models [3 PL], Gun Drone, Marker Drone
Categories: Drone, Fly, Light, Tactical Drones, Faction: T'au Empire, Faction: <Sept>, Fast Attack
Abilities: Deep Strike, Gun Drone, Marker Drone, Threat Identification Protocols, Unit: Tactical Drones (4 models), Weapons: Close Combat Weapons, Pulse Carbines
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Gun Drone | Re-roll wound rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Marker Drone | Re-roll hit rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Threat Identification Protocols | This unit must target the closest enemy unit when it makes a Shoot action. If more than one unit is equally close, select one of those units to target. | Datasheet T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Tactical Drones (4 models) | 8" | 5+ | 5+ | 1 | 1 | 4 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Pulse Carbines | Heavy | 18" | x2 | 6+ | 8+ | - | Datasheet T'au Empire |
Selections: 4 Models [3 PL], Gun Drone, Marker Drone
Categories: Drone, Fly, Light, Tactical Drones, Faction: T'au Empire, Faction: <Sept>, Fast Attack
Abilities: Deep Strike, Gun Drone, Marker Drone, Threat Identification Protocols, Unit: Tactical Drones (4 models), Weapons: Close Combat Weapons, Pulse Carbines
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Gun Drone | Re-roll wound rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Marker Drone | Re-roll hit rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Threat Identification Protocols | This unit must target the closest enemy unit when it makes a Shoot action. If more than one unit is equally close, select one of those units to target. | Datasheet T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Tactical Drones (4 models) | 8" | 5+ | 5+ | 1 | 1 | 4 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Pulse Carbines | Heavy | 18" | x2 | 6+ | 8+ | - | Datasheet T'au Empire |
Selections: 4 Models [3 PL], Gun Drone, Marker Drone
Categories: Drone, Fly, Light, Tactical Drones, Faction: T'au Empire, Faction: <Sept>, Fast Attack
Abilities: Deep Strike, Gun Drone, Marker Drone, Threat Identification Protocols, Unit: Tactical Drones (4 models), Weapons: Close Combat Weapons, Pulse Carbines
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Gun Drone | Re-roll wound rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Marker Drone | Re-roll hit rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Threat Identification Protocols | This unit must target the closest enemy unit when it makes a Shoot action. If more than one unit is equally close, select one of those units to target. | Datasheet T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Tactical Drones (4 models) | 8" | 5+ | 5+ | 1 | 1 | 4 | 8+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Pulse Carbines | Heavy | 18" | x2 | 6+ | 8+ | - | Datasheet T'au Empire |
Rules: For the Greater Good
Selections: 2x Plasma Rifle [4 PL], Warlord
Categories: Faction: <Sept>, Faction: T'au Empire, Character, Battlesuit, Fly, Jet Pack, Light, Commander (T'au), Commander in XV81 Crisis Battlesuit, HQ, Commander
Rules: Barrage, Rapid Fire
Abilities: Deep Strike, Master of War, Unit: Commander In XV81 Crisis Battlesuit, Weapons: Close Combat Weapons, Plasma Rifle, Smart Missile Systems
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Master of War | Once per battle, at the start of the Action Phase, one Commander from your army can declare either Kauyon or Mont’ka: Kauyon: Until the end of the turn, you can re-roll hit rolls for attacks made with ranged weapons by friendly <SEPT> units whilst they are within 12" of the COMMANDER using this ability if they remained stationary this turn. Mont'ka: Until the end of the turn, friendly <SEPT> units can make a Shoot action instead of a Fight action whilst they are carrying out an Assault order, if they were within 12" of the Commander using this ability at the start of the Action phase. Unless stated otherwise, the Master of War ability can only be used once per battle, irrespective of how many units in your army have this ability. |
Datasheet T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Commander In XV81 Crisis Battlesuit | 8" | 3+ | 2+ | 1 | 1 | 7 | 6+ | Datasheet FW T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Plasma Rifle | Heavy | 24" | 1 | 7+ | 7+ | Rapid Fire | Datasheet T'au Empire |
Smart Missile Systems | Heavy | 30" | 2 | 7+ | 9+ | Barrage |
Selections: 1 Model [6 PL], Heavy Rail Rifle, Smart Missile Systems [1 PL]
Categories: Faction: T'au Empire, Faction: <Sept>, Battlesuit, Light, XV88 Broadside Battlesuit, Heavy Support
Rules: Barrage
Unit: XV88 Broadside Battlesuits (1 model), Weapons: Close Combat Weapons, Heavy Rail Rifle, Smart Missile Systems
Weapons: Missile Pod
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
XV88 Broadside Battlesuits (1 model) | 5" | 5+ | 4+ | 1 | 1 | 6 | 5+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Heavy Rail Rifle | Heavy | 60" | 1 | 9+ | 5+ | - | Datasheet T'au Empire |
Missile Pod | Heavy | 36" | 1 | 6+ | 8+ | - | Datasheet T'au Empire |
Smart Missile Systems | Heavy | 30" | 2 | 7+ | 9+ | Barrage |
Selections: 1 Model [6 PL], Heavy Rail Rifle, Smart Missile Systems [1 PL]
Categories: Faction: T'au Empire, Faction: <Sept>, Battlesuit, Light, XV88 Broadside Battlesuit, Heavy Support
Rules: Barrage
Unit: XV88 Broadside Battlesuits (1 model), Weapons: Close Combat Weapons, Heavy Rail Rifle, Smart Missile Systems
Weapons: Missile Pod
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
XV88 Broadside Battlesuits (1 model) | 5" | 5+ | 4+ | 1 | 1 | 6 | 5+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Heavy Rail Rifle | Heavy | 60" | 1 | 9+ | 5+ | - | Datasheet T'au Empire |
Missile Pod | Heavy | 36" | 1 | 6+ | 8+ | - | Datasheet T'au Empire |
Smart Missile Systems | Heavy | 30" | 2 | 7+ | 9+ | Barrage |
Selections: 1 Model [6 PL], Heavy Rail Rifle, Smart Missile Systems [1 PL]
Categories: Faction: T'au Empire, Faction: <Sept>, Battlesuit, Light, XV88 Broadside Battlesuit, Heavy Support
Rules: Barrage
Unit: XV88 Broadside Battlesuits (1 model), Weapons: Close Combat Weapons, Heavy Rail Rifle, Smart Missile Systems
Weapons: Missile Pod
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
XV88 Broadside Battlesuits (1 model) | 5" | 5+ | 4+ | 1 | 1 | 6 | 5+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Heavy Rail Rifle | Heavy | 60" | 1 | 9+ | 5+ | - | Datasheet T'au Empire |
Missile Pod | Heavy | 36" | 1 | 6+ | 8+ | - | Datasheet T'au Empire |
Smart Missile Systems | Heavy | 30" | 2 | 7+ | 9+ | Barrage |
Selections: Commander, 3x Fusion Blaster [3 PL], High-output Burst Cannon, Marker Drone, XV86 Coldstar Battlesuit [1 PL]
Categories: Battlesuit, Commander (T'au), Character, Faction: T'au Empire, Faction: <Sept>, HQ, Light, Jet Pack, Fly, XV86 Coldstar, Commander
Abilities: Deep Strike, Marker Drone, Master of War, Unit: Commander (XV86 Coldstar Battlesuit), Weapons: Close Combat Weapons, Fusion Blaster, High-output Burst Cannon
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Marker Drone | Re-roll hit rolls of 1 for attacks made with ranged weapons by this unit. | Datasheet T'au Empire |
Master of War | Once per battle, at the start of the Action Phase, one Commander from your army can declare either Kauyon or Mont’ka: Kauyon: Until the end of the turn, you can re-roll hit rolls for attacks made with ranged weapons by friendly <SEPT> units whilst they are within 12" of the COMMANDER using this ability if they remained stationary this turn. Mont'ka: Until the end of the turn, friendly <SEPT> units can make a Shoot action instead of a Fight action whilst they are carrying out an Assault order, if they were within 12" of the Commander using this ability at the start of the Action phase. Unless stated otherwise, the Master of War ability can only be used once per battle, irrespective of how many units in your army have this ability. |
Datasheet T'au Empire |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Commander (XV86 Coldstar Battlesuit) | 20" | 3+ | 2+ | 1 | 1 | 7 | 6+ | Datasheet T'au Empire |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 9+ | 10+ | - | Datasheet T'au Empire |
Fusion Blaster | Heavy | 18" | 1 | 10+ | 4+ | - | Datasheet T'au Empire |
High-output Burst Cannon | Heavy | 18" | 4 | 8+ | 9+ | - | Datasheet T'au Empire |
For the Greater Good: If this Detachment is carrying out an Aimed Fire order, then until the end of the turn, T'AU EMPIRE units in this Detachment can still make a shoot action if enemy units are in base contact with them, and they can target enemy units in base contact with friendly T'AU EMPIRE units from this Detachment. However, if they do either, subtract 1 from hit rolls for attacks made by those units when resolving those attacks. (Warhammer 40,000: Apocalypse)
Objective Secured (Troops): If one or more units from your army with this ability are within 6" of an objective marker, and no enemy units with this ability are within 6" of the same objective marker, you control that objective marker. (Warhammer 40,000: Apocalypse)
Barrage: Attacks made with this weapon can target units that are not visible to the firing unit. (Warhammer 40,000: Apocalypse)
Rapid Fire: Double the attacks characteristic of this weapon if the target is with in half of the weapon's range. (Warhammer 40,000: Apocalypse)
Supercharge: Before a unit attacks with this weapon, it can super charge it. If it does, then until the end of the turn add 1 to wound rolls for attacks made with this weapon, but each time you roll an unmodified hit roll of 1 for an attack with this weapon place one blast marker next to the firing unit. (Warhammer 40,000: Apocalypse)
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