Rules: And They Shall Know No Fear, Objective Secured (Troops)
Selections: Dreadknight Teleporter [1 PL], Gatling Psilencer [2 PL], Heavy Psycannon [2 PL], Nemesis Dreadfist, Nemesis Force Weapon, Warlord
Categories: HQ, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Heavy, Vehicle, Psyker, Character, Nemesis Dreadknight, Grand Master, Commander
Abilities: Deep Strike, Rites of Battle, Unit: Grand Master in Nemesis Dreadknight, Weapons: Gatling Psilencer, Heavy Psycannon, Nemesis Dreadfist, Nemesis Force Weapon
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Rites of Battle | Re-roll hit rolls of 1 for attacks made by friendly GREY KNIGHTS units whilst they are within 6" of this unit. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Grand Master in Nemesis Dreadknight | 8" | 2+ | 2+ | 2 | 2 | 7 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gatling Psilencer | Heavy | 24" | 4 | 7+ | 10+ | - | |
Heavy Psycannon | Heavy | 24" | 2 | 4+ | 5+ | - | |
Nemesis Dreadfist | Melee | Melee | User | 7+ | 5+ | - | |
Nemesis Force Weapon | Melee | Melee | User | 5+ | 7+ | - |
Selections: 5 models [8 PL]
Categories: Troops, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Strike Squad
Rules: Rapid Fire
Abilities: Deep Strike, Unit: Strike Squad (5 models), Weapons: Close Combat Weapons, Storm Bolters
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Strike Squad (5 models) | 6" | 3+ | 3+ | 1 | 1 | 6 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 6+ | 8+ | - | |
Storm Bolters | Small Arms | 24" | x2 | 7+ | 9+ | Rapid Fire |
Selections: 5 models [8 PL]
Categories: Troops, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Strike Squad
Rules: Rapid Fire
Abilities: Deep Strike, Unit: Strike Squad (5 models), Weapons: Close Combat Weapons, Storm Bolters
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Strike Squad (5 models) | 6" | 3+ | 3+ | 1 | 1 | 6 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 6+ | 8+ | - | |
Storm Bolters | Small Arms | 24" | x2 | 7+ | 9+ | Rapid Fire |
Selections: 5 models [11 PL]
Categories: Troops, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Terminator, Terminator Squad
Rules: Rapid Fire
Abilities: Deep Strike, Unit: Terminator Squad (5 models), Weapons: Close Combat Weapons, Storm Bolters
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Terminator Squad (5 models) | 5" | 3+ | 3+ | 1 | 2 | 7 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | x2 | 5+ | 7+ | - | |
Storm Bolters | Small Arms | 24" | x2 | 7+ | 9+ | Rapid Fire |
Selections: 5 models [10 PL]
Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Interceptor Squad
Rules: Rapid Fire
Abilities: Deep Strike, Personal Teleporters, Unit: Interceptor Squad (5 models), Weapons: Close Combat Weapons, Storm Bolters
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Personal Teleporters | This unit can move across models and terrain as if they were not there. When this unit makes a Move action, it can make a teleport shunt instead of moving. If it does, it is removed from the battlefield and placed into Tactical Reserves. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" away from any enemy units. A unit cannot make a teleport shunt if it was set up on the battlefield this turn, if there are any enemy units in base contact with it, or if there are any blast markers next to it. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Interceptor Squad (5 models) | 6" | 3+ | 3+ | 1 | 1 | 6 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 6+ | 8+ | - | |
Storm Bolters | Small Arms | 24" | x2 | 7+ | 9+ | Rapid Fire |
Selections: Heavy Incinerator [2 PL], Nemesis Dreadfist, Nemesis Force Weapon
Categories: Heavy Support, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Heavy, Vehicle, Psyker, Nemesis Dreadknight
Rules: Inferno
Unit: Nemesis Dreadknight, Weapons: Heavy Incinerator, Nemesis Dreadfist, Nemesis Force Weapon
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Nemesis Dreadknight | 8" | 3+ | 3+ | 2 | 2 | 6 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy Incinerator | Heavy | 12" | 2 | 5+ | 8+ | Inferno | |
Nemesis Dreadfist | Melee | Melee | User | 7+ | 5+ | - | |
Nemesis Force Weapon | Melee | Melee | User | 5+ | 7+ | - |
Rules: And They Shall Know No Fear
Selections: Warlord
Categories: HQ, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Character, Brother-Captain, Terminator, Stern, Commander
Abilities: Deep Strike, Psychic Locus, The Strands of Fate, Unit: Brother-Captain Stern, Weapons: Close Combat Weapon
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Psychic Locus | When a friendly GREY KNIGHTS unit is selected to manifest a psychic power whilst it is within 6" of any friendly units with this ability, after it is resolved roll one D12; on a 7+ return that Command Asset to your hand instead of discarding it. That Command Asset cannot be played again this turn. | |
The Strands of Fate | Once per turn, after you have made a saving throw for this unit, you can re-roll that saving throw. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Brother-Captain Stern | 5" | 2+ | 2+ | 1 | 1 | 7 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapon | Melee | Melee | User | 7+ | 7+ | - |
Categories: Elites, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Character, Paladin, Terminator, Ancient
Abilities: Deep Strike, Sacred Banner, Unit: Paladin Ancient, Weapons: Close Combat Weapon
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Sacred Banner | Morale tests taken for friendly GREY KNIGHTS units are automatically passed whilst they are within 6" of this unit. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Paladin Ancient | 5+ | 2+ | 3+ | 1 | 1 | 6 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapon | Melee | Melee | User | 8+ | 8+ | - |
Selections: 5 models [12 PL], Psycannon [1 PL]
Categories: Elites, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Paladin, Terminator, Paladin Squad
Rules: Rapid Fire
Abilities: Deep Strike, Unit: Paladin Squad (5 models), Weapons: Close Combat Weapons, Psycannon, Storm Bolters
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Paladin Squad (5 models) | 5" | 3+ | 3+ | 1 | 2 | 7 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | x3 | 5+ | 7+ | - | |
Psycannon | Heavy | 24" | 1 | 5+ | 7+ | - | |
Storm Bolters | Small Arms | 24" | x2 | 7+ | 9+ | Rapid Fire |
Selections: 5 models [12 PL], Psycannon [1 PL]
Categories: Elites, Faction: Imperium, Faction: Adeptus Astartes, Faction: Grey Knights, Light, Infantry, Psyker, Paladin, Terminator, Paladin Squad
Rules: Rapid Fire
Abilities: Deep Strike, Unit: Paladin Squad (5 models), Weapons: Close Combat Weapons, Psycannon, Storm Bolters
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Paladin Squad (5 models) | 5" | 3+ | 3+ | 1 | 2 | 7 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | x3 | 5+ | 7+ | - | |
Psycannon | Heavy | 24" | 1 | 5+ | 7+ | - | |
Storm Bolters | Small Arms | 24" | x2 | 7+ | 9+ | Rapid Fire |
Selections: Multi-melta [1 PL]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Heavy, Land Raider, Transport, Vehicle, Heavy Support, Land Raider Crusader, Faction: Grey Knights
Rules: Rapid Fire
Transport: Land Raider Crusader, Unit: Land Raider Crusader, Weapons: Armoured Tracks, Frag Assault Launchers, Hurricane Bolter, Multi-melta, Twin Assault Cannon
Transport | Capacity | Ref |
---|---|---|
Land Raider Crusader | This unit can transport up to 16 friendly GREY KNIGHTS INFANTRY models. Each TERMINATOR model takes the space of 2 other INFANTRY models. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Land Raider Crusader | 10" | 5+ | 3+ | 2 | 3 | 7 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Armoured Tracks | Melee | Melee | User | 10+ | 10+ | - | |
Frag Assault Launchers | Melee | Melee | User | 7+ | 8+ | - | |
Hurricane Bolter | Heavy | 24" | 2 | 7+ | 9+ | Rapid Fire | |
Multi-melta | Heavy | 24" | 1 | 10+ | 4+ | - | Warhammer 40,000: Apocalypse |
Twin Assault Cannon | Heavy | 24" | 4 | 6+ | 8+ | - |
And They Shall Know No Fear: Re-roll failed Morale tests taken for ADEPTUS ASTARTES units in this Detachment. ()
Objective Secured (Troops): If one or more units from your army with this ability are within 6" of an objective marker, and no enemy units with this ability are within 6" of the same objective marker, you control that objective marker. (Warhammer 40,000: Apocalypse)
Inferno: Attacks made with this weapon automatically score a hit (no hit roll is made). (Warhammer 40,000: Apocalypse)
Rapid Fire: Double the attacks characteristic of this weapon if the target is with in half of the weapon's range. (Warhammer 40,000: Apocalypse)
Created with BattleScribe