Rules: Objective Secured (Troops)
Selections: Officio Assassinorum
Selections: Warlord
Categories: HQ, Faction: Imperium, Faction: Astra Militarum, Faction: Officio Prefectus, Light, Infantry, Character, Commissar, Commissar Yarrick, Commander
Abilities: Aura of Discipline, Hero of Hades Hive, Unit: Commissar Yarrick, Weapons: Power Klaw
Abilities | Description | Ref |
---|---|---|
Aura of Discipline | Friendly ASTRA MILITARUM units can use this unit's Leadership characteristic instead of their own whilst they are within 6" of this unit. | |
Hero of Hades Hive | Re-roll hit rolls of 1 for attacks made by friendly ASTRA MILITARUM units whilst they are within 6" of this unit. Whilst they are within 6" of this unit, you can re-roll hit rolls for attacks made by friendly ASTRA MILITARUM units that target ORKS units. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Commissar Yarrick | 6" | 2+ | 2+ | 1 | 1 | 7 | 7+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power Klaw | Melee | Melee | User | 9+ | 10+ | - |
Categories: Troops, Faction: Imperium, Faction: Astra Militarum, Faction: <Regiment>, Light, Infantry, Infantry Squad
Rules: Rapid Fire
Unit: Infantry Squad (9/10 models), Weapons: Close Combat Weapons, Lasguns
Selections: Heavy Bolter
Weapons: Heavy Bolter
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Infantry Squad (9/10 models) | 6" | 4+ | 4+ | 2 | 2 | 5 | 10+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 8+ | 10+ | - | |
Heavy Bolter | Heavy | 36" | 1 | 7+ | 9+ | - | Warhammer 40,000: Apocalypse |
Lasguns | Small Arms | 24" | User | 8+ | 10+ | Rapid Fire |
Categories: Troops, Faction: Imperium, Faction: Astra Militarum, Faction: <Regiment>, Light, Infantry, Infantry Squad
Rules: Rapid Fire
Unit: Infantry Squad (9/10 models), Weapons: Close Combat Weapons, Lasguns
Selections: Autocannon
Weapons: Autocannon
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Infantry Squad (9/10 models) | 6" | 4+ | 4+ | 2 | 2 | 5 | 10+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Autocannon | Heavy | 48" | 1 | 8+ | 8+ | - | Warhammer 40,000: Apocalypse |
Close Combat Weapons | Melee | Melee | User | 8+ | 10+ | - | |
Lasguns | Small Arms | 24" | User | 8+ | 10+ | Rapid Fire |
Categories: Troops, Faction: Imperium, Faction: Astra Militarum, Faction: <Regiment>, Light, Infantry, Infantry Squad
Rules: Rapid Fire
Unit: Infantry Squad (9/10 models), Weapons: Close Combat Weapons, Lasguns
Selections: Autocannon
Weapons: Autocannon
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Infantry Squad (9/10 models) | 6" | 4+ | 4+ | 2 | 2 | 5 | 10+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Autocannon | Heavy | 48" | 1 | 8+ | 8+ | - | Warhammer 40,000: Apocalypse |
Close Combat Weapons | Melee | Melee | User | 8+ | 10+ | - | |
Lasguns | Small Arms | 24" | User | 8+ | 10+ | Rapid Fire |
Categories: Troops, Faction: Imperium, Faction: Astra Militarum, Faction: <Regiment>, Light, Infantry, Infantry Squad
Rules: Rapid Fire
Unit: Infantry Squad (9/10 models), Weapons: Close Combat Weapons, Lasguns
Selections: Heavy Bolter
Weapons: Heavy Bolter
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Infantry Squad (9/10 models) | 6" | 4+ | 4+ | 2 | 2 | 5 | 10+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 8+ | 10+ | - | |
Heavy Bolter | Heavy | 36" | 1 | 7+ | 9+ | - | Warhammer 40,000: Apocalypse |
Lasguns | Small Arms | 24" | User | 8+ | 10+ | Rapid Fire |
Categories: Elites, Faction: Imperium, Faction: Officio Assassinorum, Light, Infantry, Character, Culexus Assassin
Abilities: Deep Strike, Independent Operative, Psychic Abomination, Psychic Assassin, Unit: Culexus Assassin, Weapons: Animus Speculum, Close Combat Weapons
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Independent Operative | This unit cannot be a WARLORD. | |
Psychic Abomination | This unit cannot be targeted or affected by Command Assets that are psychic powers, or weapons with the Witchfire ability. PSYKER units within 6" of this unit cannot be selected to manifest psychic powers. | |
Psychic Assassin | This unit [does] not suffer the penalty for attacks made with ranged weapons that target obscured PSYKER units. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Culexus Assassin | 7" | 2+ | 2+ | 1 | 1 | 7 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Animus Speculum | Small Arms | 18" | User | 6+ | 9+ | - | |
Close Combat Weapons | Melee | Melee | User | 6+ | 11+ | - |
Categories: Elites, Faction: Imperium, Faction: Officio Assassinorum, Light, Infantry, Character, Vindicare Assassin
Rules: Sniper
Abilities: Deadshot, Deep Strike, Independent Operative, Unit: Vindicare Assassin, Weapons: Exitus Weapons (Melee), Exitus Weapons (Ranged)
Abilities | Description | Ref |
---|---|---|
Deadshot | You can re-roll wound rolls for attacks made with ranged weapons by this unit that target CHARACTER units. | |
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Independent Operative | This unit cannot be a WARLORD. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Vindicare Assassin | 7" | 2+ | 2+ | 1 | 1 | 7 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Exitus Weapons (Melee) | Melee | Melee | User | 8+ | 9+ | - | |
Exitus Weapons (Ranged) | Heavy | 72" | 1 | 5+ | 8+ | Sniper |
Categories: Flyer, Aircraft, Faction: Aeronautica Imperialis, Faction: Astra Militarum, Faction: Imperium, Fly, Heavy, Transport, Vendetta Gunship, Vehicle
Selections: Commander
Categories: Commander
Abilities: Aircraft Squadron, Grav-chute Insertion, Hover Jet, Supersonic, Unit: Vendetta Gunship, Weapons: Armoured Hull, Twin Lascannon
Abilities | Description | Ref |
---|---|---|
Aircraft Squadron | Each slot in a Detachment allows you to take up to three of this unit in your army, instead of one. Each unit taken for a single slot must be placed at the same time and within 6" of each other unit taken for the same slot the first time they are set up. | |
Grav-chute Insertion | Units may disembark from this unit during its Move action. Units that disembark in this manner must be set up more than 9" from any enemy units. | |
Hover Jet | At the start of the Action phase, you can declare that this unit will hover. If it does, then until the end of the phase, its Move characteristic changes to 20" but it loses the Supersonic ability. | |
Supersonic | Subtract 1 from hit rolls for attacks made with ranged weapons that target this unit. Hit rolls for attacks made with melee weapons that target this unit automatically fail (no hit roll is made) unless the unit making the attack can FLY. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Vendetta Gunship | 20"-45" | 4+ | 4+ | 1 | 3 | 5 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Armoured Hull | Melee | Melee | User | 10+ | 10+ | - | |
Twin Lascannon | Heavy | 48" | 2 | 10+ | 5+ | - | Warhammer 40,000: Apocalypse |
Selections: Officio Assassinorum
Selections: 10 models [5 PL]
Categories: Troops, Faction: Imperium, Faction: Astra Militarum, Faction: Militarum Tempestus, Light, Infantry, Militarum Tempestus Scions
Rules: Rapid Fire
Abilities: Deep Strike, Unit: Militarum Tempestus Scions (10 models), Weapons: Close Combat Weapons (Militarum Tempestus), Hot-shot Lasguns
Abilities | Description | Ref |
---|---|---|
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Militarum Tempestus Scions (10 models) | 6" | 4+ | 3+ | 2 | 2 | 5 | 8+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons (Militarum Tempestus) | Melee | Melee | User | 8+ | 10+ | - | |
Hot-shot Lasguns | Small Arms | 18" | User | 6+ | 8+ | Rapid Fire |
Selections: Warlord
Categories: Elites, Faction: Imperium, Faction: Astra Militarum, Faction: Astra Telepathica, Faction: Scholastica Psykana, Light, Infantry, Psyker, Character, Astropath, Commander
Abilities: Astral Divination, Unit: Astropath, Weapons: Telepathica Stave
Abilities | Description | Ref |
---|---|---|
Astral Divination | After this unit makes a Move action, select one friendly LIGHT ASTRA MILITARUM unit within 3" of it. Until the end of the turn, that unit does not suffer the penalty for attacks made with ranged weapons that target obscured targets. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Astropath | 6" | 5+ | 6+ | 1 | 1 | 4 | 10+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Telepathica Stave | Melee | Melee | User | 11+ | 11+ | - |
Categories: Elites, Faction: Imperium, Faction: Officio Assassinorum, Light, Infantry, Character, Eversor Assassin
Abilities: Bio-meltdown, Deep Strike, Independent Operative, Unit: Eversor Assassin, Weapons: Executioner Pistol, Neuro-gauntlet & Power Sword
Abilities | Description | Ref |
---|---|---|
Bio-meltdown | In the Damage phase, damage must be resolved for units with this ability before damage is resolved for any other units (including SUPER-HEAVY units). If this unit is destroyed, before removing it from the battlefield, roll a D12 for each other LIGHT unit within 3" of this unit; on a 9+ place one blast marker next to the unit being rolled for. | |
Deep Strike | During deployment, this unit can be set up in Tactical Reserves instead of being set up on the battlefield. When this unit arrives as reinforcements, set it up anywhere on the battlefield that is more than 9" from any enemy units. No more than half the total number of units in your army can be set up in Tactical Reserves, even if every unit in your army has this ability. | Warhammer 40,000: Apocalypse |
Independent Operative | This unit cannot be a WARLORD. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Eversor Assassin | 7" | 2+ | 2+ | 1 | 7 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Executioner Pistol | Small Arms | 12" | User | 7+ | 10+ | - | |
Neuro-gauntlet & Power Sword | Melee | Melee | x2 | 7+ | 8+ | - |
Objective Secured (Troops): If one or more units from your army with this ability are within 6" of an objective marker, and no enemy units with this ability are within 6" of the same objective marker, you control that objective marker. (Warhammer 40,000: Apocalypse)
Rapid Fire: Double the attacks characteristic of this weapon if the target is with in half of the weapon's range. (Warhammer 40,000: Apocalypse)
Sniper: Add 2 to hit rolls made with this weapon that target CHARACTERS. (Warhammer 40,000: Apocalypse)
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