Rules: Objective Secured (Troops)
Categories: Character, Dominus, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Faction: Forge World, Faction: Imperium, HQ, Infantry, Light, Tech-Priest
Abilities: Lord of the Machine Cult, Master of Machines, Unit: Tech-Priest Dominus, Weapons: Omnissian Axe, Tech-Priest Weapons
Abilities | Description | Ref |
---|---|---|
Lord of the Machine Cult | Re-roll hit rolls of 1 for attacks made by friendly <Forge World> units whilst they are within 6" of this unit. | |
Master of Machines | At the end of the Action phase, this unit can attempt to repair one friendly FORGE WORLD or QUESTOR MECHANICUS VEHICLE unit in base contact with it. If it does, roll one D6; on a 4+ remove one damage marker from that VEHICLE unit. Only one attempt to repair each unit can be made each turn. | Warhammer 40,000: Apocalypse |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Tech-Priest Dominus | 6" | 3+ | 2+ | 1 | 1 | 6 | 4+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Omnissian Axe | Melee | Melee | 1 | 8+ | 8+ | - | |
Tech-Priest Weapons | Heavy | 24" | 1 | 8+ | 8+ | - |
Selections: 3 Models [7 PL], 3x Heavy Grav-Cannon, 3x Phosphor Blaster
Categories: Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Faction: Forge World, Faction: Imperium, Infantry, Light, Troops, Kataphron Destroyers
Rules: Rapid Fire
Unit: Kataphron Destroyers, Weapons: Close Combat Weapons, Heavy Grav-Cannon, Phosphor Blaster
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Kataphron Destroyers | 6" | 4+ | 4+ | 1 | 2 | 5 | 6+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 7+ | 9+ | - | |
Heavy Grav-Cannon | Heavy | 30" | 1 | 7+ | 5+ | - | |
Phosphor Blaster | Heavy | 24" | 1 | 7+ | 9+ | Rapid Fire |
Selections: 10 Models [5 PL]
Categories: Faction: Adeptus Mechanicus, Faction: Forge World, Faction: Imperium, Faction: Skitarii, Infantry, Light, Skitarii Rangers, Troops
Rules: Rapid Fire
Unit: Skitarii Rangers (10 Models), Weapons: Close Combat Weapons, Galvanic Rifles
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Skitarii Rangers (10 Models) | 6" | 4+ | 3+ | 2 | 2 | 5 | 8+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 8+ | 10+ | - | |
Galvanic Rifles | Small Arms | 30" | User | 7+ | 9+ | Rapid Fire |
Selections: 10 Models [5 PL]
Categories: Faction: Adeptus Mechanicus, Faction: Forge World, Faction: Imperium, Faction: Skitarii, Infantry, Light, Troops, Skitarii Vanguard
Rules: Rapid Fire
Unit: Skitarii Rangers (10 Models), Weapons: Close Combat Weapons, Radium Carbines
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Skitarii Rangers (10 Models) | 6" | 4+ | 3+ | 2 | 2 | 5 | 8+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Close Combat Weapons | Melee | Melee | User | 8+ | 10+ | - | |
Radium Carbines | Small Arms | 18" | x3 | 7+ | 10+ | - |
Selections: 2 Models [7 PL], 2x Incendine Combustor, 2x Kastelan Fists
Categories: Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Faction: Forge World, Faction: Imperium, Heavy, Heavy Support, Kastelan Robots, Vehicle
Rules: Inferno
Abilities: Advance, Aimed Fire, Assault, Battle Protocols, Unit: Kastelan Robots, Weapons: Armoured Feet, Incendine Combustor, Kastelan Fists
Abilities | Description | Ref |
---|---|---|
Advance | Add 1 to saving throws made for this unit. | |
Aimed Fire | You can re-roll hit rolls for attacks made by this unit with ranged weapons. | |
Assault | You can re-roll hit rolls for attacks made by this unit with melee weapons. | |
Battle Protocols | This unit has one of the abilities listed below, based on the order issued to its Detachment in the Orders phase. The ability lasts until the end of the turn. Note that even if that Detachment’s order subsequently changes, the ability this unit has for that turn does not. |
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Kastelan Robots | 8" | 4+ | 4+ | 2 | 2 | 8 | 5+ |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Armoured Feet | Melee | Melee | User | 9+ | 10+ | - | |
Incendine Combustor | Heavy | 12" | 1 | 6+ | 9+ | Inferno | |
Kastelan Fists | Melee | Melee | User | 6+ | 5+ | - |
Selections: Character (Knight Lances), Commander, Heavy Stubber, Ironstorm Missile Pod [1 PL]
Categories: Faction: Imperial Knights, Faction: <Questor Allegiance>, Faction: <Household>, Faction: Imperium, Questoris Class, Vehicle, Titanic, Super-heavy, Knight Crusader, Lord of War, Character, Commander
Rules: Barrage, Destroyed, Engines of War
Unit: Knight Crusader, Weapons: Heavy Stubber, Ironstorm Missile Pod, Titanic Feet
Weapons: Heavy Stubber, Rapid-fire Battle Cannon
Unit | M | WS | BS | A | W | Ld | Sv | Ref |
---|---|---|---|---|---|---|---|---|
Knight Crusader | 12" | 3+ | 3+ | 4 | 5 | 7 | 5+ | Warhammer 40,000: Apocalypse |
Weapons | Type | Range | A | SAP | SAT | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Gatling Cannon | Heavy | 36" | 4 | 4+ | 9+ | - | Warhammer 40,000: Apocalypse |
Heavy Flamer | Heavy | 8" | 1 | 6+ | 9+ | Inferno | Warhammer 40,000: Apocalypse |
Heavy Stubber | Heavy | 36" | 1 | 8+ | 10+ | - | Warhammer 40,000: Apocalypse |
Ironstorm Missile Pod | Heavy | 72" | 2 | 6+ | 9+ | Barrage | Warhammer 40,000: Apocalypse |
Rapid-fire Battle Cannon | Heavy | 72" | 4 | 6+ | 6+ | - | Warhammer 40,000: Apocalypse |
Titanic Feet | Melee | Melee | User | 7+ | 7+ | - | Warhammer 40,000: Apocalypse |
Objective Secured (Troops): If one or more units from your army with this ability are within 6" of an objective marker, and no enemy units with this ability are within 6" of the same objective marker, you control that objective marker. (Warhammer 40,000: Apocalypse)
Barrage: Attacks made with this weapon can target units that are not visible to the firing unit. (Warhammer 40,000: Apocalypse)
Destroyed: Each time a Super-heavy unit is destroyed, the controlling player rolls one D12 before removing it from the battlefield. On a 10+ that unit explodes or collapses in such a way as to crush those nearby; place one blast marker next to every unit (excluding Super-heavy units) that is within 6" of the destroyed unit before removing it from the battlefield. If the destroyed Super-heavy unit is a Transport, units must attempt to disembark before these blast markers are applied. (Warhammer 40,000: Apocalypse)
Engines of War: Super-heavy units in a Detachment carrying out an Aimed Fire or Advance order can make one Shoot action and one Fight action (instead of only being able to do one of these). All other rules for that order still apply. (Warhammer 40,000: Apocalypse)
Inferno: Attacks made with this weapon automatically score a hit (no hit roll is made). (Warhammer 40,000: Apocalypse)
Rapid Fire: Double the attacks characteristic of this weapon if the target is with in half of the weapon's range. (Warhammer 40,000: Apocalypse)
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