Apocalypse Adeptus Mechanicus (120) (Warhammer 40,000: Apocalypse) [119 PL]

Force Rules

Objective Secured (Troops): If one or more units from your army with this ability are within 6" of an objective marker, and no enemy units with this ability are within 6" of the same objective marker, you control that objective marker. (Warhammer 40,000: Apocalypse)

Selection Rules

Barrage: Attacks made with this weapon can target units that are not visible to the firing unit. (Warhammer 40,000: Apocalypse)

Destroyed: Each time a Super-heavy unit is destroyed, the controlling player rolls one D12 before removing it from the battlefield. On a 10+ that unit explodes or collapses in such a way as to crush those nearby; place one blast marker next to every unit (excluding Super-heavy units) that is within 6" of the destroyed unit before removing it from the battlefield. If the destroyed Super-heavy unit is a Transport, units must attempt to disembark before these blast markers are applied. (Warhammer 40,000: Apocalypse)

Engines of War: Super-heavy units in a Detachment carrying out an Aimed Fire or Advance order can make one Shoot action and one Fight action (instead of only being able to do one of these). All other rules for that order still apply. (Warhammer 40,000: Apocalypse)

Inferno: Attacks made with this weapon automatically score a hit (no hit roll is made). (Warhammer 40,000: Apocalypse)

Infiltrators: ()

Rapid Fire: Double the attacks characteristic of this weapon if the target is with in half of the weapon's range. (Warhammer 40,000: Apocalypse)

Supercharge: Before a unit attacks with this weapon, it can super charge it. If it does, then until the end of the turn add 1 to wound rolls for attacks made with this weapon, but each time you roll an unmodified hit roll of 1 for an attack with this weapon place one blast marker next to the firing unit. (Warhammer 40,000: Apocalypse)

Terror Troops: ()


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